Anyway, enough chatter - here's today's one new render.

As you can see, this one's from a higher vantage point than the others. I wanted to show off some of the roof elements and the way the entrance is eventually going to connect up with the rest of the first show building. The area on the left apparently had its roofing replaced within the last two years, including a new ventilator, which I've added accordingly. Also visible is the control room for Fantasmic!, I believe - it's behind the five-sided structure with the reddish shutters on the right. It's hard to see, but there's now detailed ironwork on some of the front balconies...this was done with real geometry, and it's costing me rendering speed because of the sheer number of polygons. I swear, it's a good thing this model takes so long to create...by the time it's anywhere near finished, it'll be so complex that it'll require the kind of computing speed that won't be attainable for years!
In other news, I had a chance to help out on a Travel Channel shoot at the Winchester Mystery House a week ago. I hadn't been there since I was quite young, so it was absolutely fascinating to see it as an adult with interests in unorthodox twists on old architecture and themed entertainment. Really bizarre place...made me want to develop a 3D model of it! =P Unfortunately, I'm told there are no blueprints, since Sarah Winchester was really flying by the seat of her pants when it came to the design, and attempts at mapping out the whole house to scale have been largely futile. If any of you happen to find evidence to the contrary, I'd appreciate you letting me know! In the mean time, I suppose I'll just have to wait for technologies like Photosynth to get so incredible that they can handle the task of working out a photo-based model of the whole house!







